ATM=Atmosphere not Automated Teller Machine
We should reduce the fighting calculations a bit, as GM you see our stats and can roll for us what would happen, using your best judgement why dont you simulate the fights? We can choose to fight, run, attack/focus on specific enemies, and stuff; but as far as us rolling, why dont you roll it all and simulate through text what happened. Saves a lot of RP time on combat calculations and focuses more on the story you want to portray through the RP Campaign.
(credit goes to Toby Strongfin for pointing this out)